Key Frames – Key frames define an animation sequence and are transitions through each point in an animation. In this case, key frames are normally drawn by the artist a number of times to reach a perfect result but can also be done on a computer.
Monthly Archives: January 2011
In-between – Inbetweens are usually two drawings which are linked together to create one large smooth animation which follows perfectly. This is a key process in computer animation and normal animation.
Stop Frame – Also known as stop motion is the process of taking a picture of an object which has no life or in some occasions has life and moving it slightly over a number of times. This brings life to the object making it move when you section all the pictures together in order.
This piece of work by Hans Arp is a collage. The collage is quite simplistic but is most probable to have a large meaning. The shapes are quite unusual and there seems to be a book stuck on in the background which stands out.
Hanna Hoch has designed this photo montage and named it Pretty Maiden. It seems to me that this has a number of meanings. One of which is cars and the female gender. It’s almost as if Hoch is critising females at this point. Hanna Hoch seems to have taken her picture from photo’s or newspapers.
This piece of art by Rodchenko is photomontage. The writing in it seems to be Russian and therefore unidentifyable to myself. To me I would say that the montage revels that at that point females should have a say in what actually happens. The source of the picture derives from from one picture, which would be:
Morphing: Taking two objects and transforming one into the other by rearranging themselves.
Believability: The believability is the realism of the actual animation making it look more believable.
Exaggeration: This isn’t just distorting the image so that the movement is perfect. The animations properties must be carefully chosen to exaggerate it. If not thought about correctly the animation might seem less realistic.
Metaphor: Giving the animation another meaning to what it actually is.
Condescension: This would be to strip away the main effect of an object for example a sharpener is unable to sharpen.
Anticipation: The technique of anticipation helps to guide the audiences eyes to where the action is about to happen. Anticipation, including motion holds, is great for announcing the surprise. In three-dimensional computer animation it can be fine-tuned using digital time-editing tools such as time sheets, timelines, and curves. More anticipation equals the atmosphere to be less suspense.
Squash and Stretch: This action gives the look of weight and volume to a character as it moves. Also squash and stretch is useful in animating dialogue and doing facial expressions. How extreme the use of squash and stretch is, depends on what is required in animating the scene.
Following through and overlapping of movement: When the main body of the character stops all other parts continue to catch up to the main mass of the character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail (these follow the path of action). Nothing stops all at once. This is follow through.
Secondary Action: This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action. Example: A character is angrily walking toward another character. The walk is forceful, aggressive, and forward leaning. The leg action is just short of a stomping walk. The secondary action is a few strong gestures of the arms working with the walk.
Slow in slow out: As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose. Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action, making it more life-like. For a gag action, we may omit some slow-out or slow-ins for shock appeal or the surprise element. This will give more snap to the scene.